Feb 22, 2007, 07:46 AM // 07:46
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#1
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Frost Gate Guardian
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About Upcoming Classes?
Im just going to throw a thought out there. Anet likes to create new classes based on stuff that has been negelected in the past.
Factions Classes were:
1) a fighter that focuses on criticals (critical strikes were not a topic of interest before)
2) a class that uses offensive and defensive spirits (where spirits were hardly used in PvE, and ocassinally in pvp for EoE)
NightFall Classes were:
1) a Spear fighter whom used shouts for defensive/ offensive support (where as shouts were hardly used before, with the exception of iway)
2) a melee fighter whom uses offensive enchantments similar to smiting prayers ((-dishes out fire and holy dmg-)) , where smiting prayers (and holy damage in general) was neglected before.
What this means?
-I don't know but here are my thoughts about future class skill concepts
--Concepts---
1) A class focusing on stance chaining (or stackable stances, similar to the way assassins stack attacks)
2) A glyph fighter/mage type class whom focuses on using glyphs to inflict extra damage, or boost themself in some sort of way
3) A class type that focuses on the use of SIGNETS to inflict dmg, or give additional team support
4) A class that utilizes many unstripable SKILL type abilities, similar to critical eye.
5) A class that uses primarily items, and or weapon spells.
-------Explaination part 2---
Incase you skip some part of the post, And come to flame, i want to just say this is just an idea. But also, if you try to say we already have these dynamics in the game, you missed the point. Just as rangers had spirits before and then ritualist got them, it can be within resonable thought that we could get improved uses out of glyphs, stances, and signets.
===Just some extra===
In factions, the lead, offhand, dual attack system was implementedm as well as weapon spells, and items.
In Nightfall, echos were added
The next chapter will probably add some new dynamic also.
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Feb 22, 2007, 08:08 AM // 08:08
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#2
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Actually, sometime I do found the past new proffessions are just not unique enough... feel more like expanding of core proffess, and not brave enough to get something something more innovative. Of couse, that is just my opinion of things....
Anyway, a good observation you have there still. And the concept you give could certainly be made to play a major role in a new proffession.
Also another good place to put such thought would be this thread here
http://www.guildwarsguru.com/forum/s...php?t=10088007
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Mar 03, 2007, 02:49 AM // 02:49
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#3
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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I think they did a good enough job with Paragon and Dervish, they definetly failed on Ritualist and Assassin.
Assuming that we don't want and probably woln't get simular classes, Assassin should have included alot more martial arts features, at the very least it should have had hand to hand combat. The shadowstep feature has always been too weak. And worst of all, they placed a low defense melee unit in a chapter that featured detonating enemies which could possibly instagib Assassins.
Ritualist was very unique, it is basicly the round about invention of a shaman, but because of it's immobile spirits in a naturally mobile game, and exagerated use of the worst mechanic in the game, long recharge times, the class cannot provide reliable, frequent, or continous contribution with a lions share of it's skills. Worse over, it tolk Anet til after Nightfall to accept and act on real redevelopement of both of these classes, and still woln't make the significant changes which will change these from being partially effective to naturally useful.
Dervish was great in Betas, and it is still very useful, but the exageration of AoE value and nerfing of Scythe was a crappy decision, it shouldn't have taken such a reduction. And Paragon was spectactular, unfortunatly Anet didn't make reasonable counters to Shout and Chant effects, and instead turned around and slammed the class changing it from a War Priest to a Cheerleader.
Maybe Anet is content to do just enough to pass a chapter though the market, but my standards and interests skyrise naturally, and unless Anets future chapters can impress me as much as the original release of GW, I'm not interested anymore. And when you hand make ideas which would revolutionlize the game and Anet produces something half as good, I'm really dissappointed, honestly, their suppose to be professionals and I can make better ideas over the weekend.
Last edited by BahamutKaiser; Mar 03, 2007 at 02:52 AM // 02:52..
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Mar 03, 2007, 03:14 AM // 03:14
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#4
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Frost Gate Guardian
Join Date: Aug 2006
Guild: South Park Served [You]
Profession: W/
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Uhhh?
Quote:
Originally Posted by BahamutKaiser
I think they did a good enough job with Paragon and Dervish, they definetly failed on Ritualist and Assassin.
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I think that paragons and dervishes are overated, and assassin's and ritualists are very useful in MANY situations.
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Mar 03, 2007, 03:23 AM // 03:23
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#5
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I think they hit it right with dervishes. Sassies are pretty good, but could use some PvE <3. Rits are okay but a little boring and paragons need some work IMO.
I'm guessing we'll see another melee class and maybe a caster class.
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Mar 03, 2007, 07:53 PM // 19:53
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#6
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Notice how people actually pretend to defend Assassin and Ritualist, "oh they are useful in many situations". That statement alone is a testimony that they arn't good enough, because a good class is useful in most situations, if not all.
If your wife was faithful part of the time is she a good wife? WTF, part of the time isn't good enough, it's on a consistent basis that professions need to meet the challenge, not part of the time, in some situations, if your team synergizes accuratly for, using only a few acceptable skills, or if you play four times better to make up for it's weakness. That isn't balanced, and it isn't good enough.
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Mar 03, 2007, 08:13 PM // 20:13
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#7
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Well, she's good to me (Winterclaw's wife I mean) hehehe
Different people have differnt scale of what they think is good or not, and I guess don't really need to aruge or change one's opinion on that issue, as least don't need to do it here. Simiply put out your opinion, and read other's opinion, and comment a bit on that, should be enough.
Annnyway... still think the expansion classes of GW are decent, and balance, but just not all of that interesting. Seem often they are too much of a package, and have less of synagy with the other cores. And not really offer too much new playing style as I hoped. but never the less, they still are not that bad or broken.
In all case, try your hand at writing a detail CC, DeathShadowX. Or comment more on other's work. One thing I found often is the new people tend to just post a thread, but often not want to read or comment on other's.
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Mar 05, 2007, 07:06 AM // 07:06
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#8
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Frost Gate Guardian
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No one has actually responded yet to my thought, you just referred to a different thread and began talking about pre-existing classes being nerfed >_<..Does anyone have actual insight about the newer classes?
BTW-@ action- this is not suppose to be detailed (in the sense i assume your thinking) because im not developing a concept class, rather im stating what we already know and trying logically to assume what "KIND" of character we will get next. I hope that clears things up for you, if i was to vague.
btw how am i new -.-
Last edited by DeathShadowX; Mar 05, 2007 at 07:09 AM // 07:09..
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Mar 05, 2007, 08:02 AM // 08:02
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#9
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Oh yeah, thats right, guess you are not new (usuaully automaticially assume any who does not have a avatar is new....)
Still unsure what kind of reply you want to get (did say it was a nice observation). For insight of new class, well, will just have to wait on what A.net will reveal to us. I, like most of everyone else here, have own list of what I want to see added (like a Preperation heavy Alchemist). Its always intersting to see what A.net will come up with though.
In anyhow... if you are looking for, or want to dicusses concept mechanics instead of the new classes, than the "Things missing from existing professions " thread is a good way to go. http://www.guildwarsguru.com/forum/s...php?t=10088007
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Mar 05, 2007, 08:49 PM // 20:49
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#10
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Wilds Pathfinder
Join Date: Jul 2006
Profession: E/
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No one has any love for Wards. A while back I actually made a couple of Ward-based concept classes. Everyone seemed to like them. But if you implement on things that were not really used, Wards, Singets, maybe Preperations
Don't say Eles are Ward-based. 4 wards don't cut it.
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Mar 06, 2007, 12:58 AM // 00:58
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#11
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Frost Gate Guardian
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Good one, i didnt even consider wards really. I considered them to be a spell, but in all truth your actually right, preperations would make some good sense also. What kind of wards would you see though? Right now we have defensive wards, do you think it could be like spirits? Perhaps AoE Ward Damage (area terrain modification spells)
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Mar 06, 2007, 12:00 PM // 12:00
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#12
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by actionjack
Oh yeah, thats right, guess you are not new (usuaully automaticially assume any who does not have a avatar is new....)
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I suspect looking at the join date may be a more reliable means of judging that. Just a hunch.
Quote:
Still unsure what kind of reply you want to get (did say it was a nice observation). For insight of new class, well, will just have to wait on what A.net will reveal to us. I, like most of everyone else here, have own list of what I want to see added (like a Preperation heavy Alchemist). Its always intersting to see what A.net will come up with though.
In anyhow... if you are looking for, or want to dicusses concept mechanics instead of the new classes, than the "Things missing from existing professions " thread is a good way to go. http://www.guildwarsguru.com/forum/s...php?t=10088007
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Actually, there are certain advantages to having seperate threads for discussing specific ideas. That said, I've added some of the ideas that hadn't already come up in the thread in question, and added a few links to this thread from that one.
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Mar 07, 2007, 03:48 AM // 03:48
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#13
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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There already are 2 great threads on a few good class ideas and an even better thread on all the abilities not available already, perhaps you should utilize those instead of starting another random thread about upcoming classes in an entirely dedicated thread about class ideas...................
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Mar 07, 2007, 06:30 AM // 06:30
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by BahamutKaiser
There already are 2 great threads on a few good class ideas and an even better thread on all the abilities not available already, perhaps you should utilize those instead of starting another random thread about upcoming classes in an entirely dedicated thread about class ideas...................
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Not only did you fail to provide your mentioned threads, but you said another random thread about upcoming classes. Pardoning your uncultivated tone, you contributed hardly anything and missed the point of the thread, probably failing to even read most of my OP, as well as NOT giving a reason why my thread is random. My thread is totally in place in this section discussing the currently neglected skill types that might be utilized as the primary skill type in future CONCEPT CLASSES. Hopefully, you can partially understand now.
((I Ask that, instead of posting a drawn out flame responce to this post, that you either post something constructive, or save yourself the time of posting anything at all))
Anyway the best ideas, ive heard so far was about preperations as well as wards. But what would change?
For example, (some exceptions apply)
Rangers had spirits that were passive, while ritualists had aggressive
For the most part, preperations are offensive, apply poison, read the wind...If your suggesting defensive preperations, than that too i think is a good idea but, i think it might be some what of an over powered stance alternative, which cant be removed. Anyone want to elaborate maybe?
Other possible improveable game skills:
ITEMS (Maybe, items that stay on the field (for x amounts of seconds), or can be used by persons other then the summoner)
Weapon Spells (instead of casting them on your allies you could cast them on your enemies, similar to hexes, but less powerful and non removable, right now a weapon skill called dull weapon exists as a hex, but if this is implemented it culd possibly be changed to offensive weapon or something like that)
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